![]() ![]() (There does seem to be some overlap on that front.)Īnd I expect it will follow the same trajectory as World of Tanks, with new ships being introduced over time and ships being rebalanced as players discover which ship is the best in each class and which are dogs. A decent “other” game for somebody playing EVE Online. It might even be a little easier to start playing than its land based sibling, and it is certainly much, much easier to start off in than World of Warplanes. It is a pretty good game, very much in the mold of World of Tanks easy to get into and easy to play in short bursts when you don’t have hours of free time. I think I secured a code for the game back in the spring without much effort, and I have played a bit over the last few months. ![]() It has been in open-ish beta for a while now, with keys being handed out pretty freely. ![]() How was going to accommodate that without either making a map so huge that nobody see the other side or nerfing the guns to unrealistic short range.Īs it happened, revised the whole idea and the game was rechristened World of Warships and became a naval combined arms with destroyers, cruisers, and carriers joining the fray. The range of the big guns made the idea of laying along side, as in the age of sail, a silly idea. Combat between battleships of that era, as I mused, was generally an at or over the horizon affair. I was interested in it back then, when World of Tanks was still new and fresh, though I was wondering how they were going to pull off 20th naval combat. ![]()
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